Pet Mod [Gen 8] Crossover Chaos


Congratulations to CrazyGeko64, master oden and Rasdanation for winning with Rawk Hawk, Jibanyan and Worm. With two maiden wins this week, both CrazyGeko64 and master oden have earned the title, Parodius.

The theme for this week is all about robots and androids. Your submission can be a robot or android themselves or be a creator of robots.

As per usual, you have two weeks to get any submissions sorted.
(ToadBrigade reserves the right to change this time frame if they forget)

Have fun!
 

"Argh, what a piece of junk!" - Dr. Eggman
Pokémon: Egg Golem
Type: Steel/Rock
Ability: Iron Fist / Solid Rock / Sand Force
Moves: Meteor Mash, Iron Head, Heavy Slam, Gyro Ball, Head Smash, Stone Edge, Rock Slide, Rock Tomb, Ancient Power, Hammer Arm, Brick Break, Earthquake, Bulldoze, Sand Tomb, Zen Headbutt, Thrash, Mega Punch, Rapid Spin, Brutal Swing, Wild Charge, Discharge, Stealth Rock, Thunder Wave, Whirlwind, Sandstorm
Stats: 150/130/100/100/70/10 | 560 BST
Reasoning: It's a robot with a stony exterior that sometimes slams the terrain with its fists and other times spins around. (Whirlwind represents the shock waves generated by the fist smashes.) In a pinch, it bashes its head on the terrain while its restraining mechanism emits electricity. Its lower body is buried in quicksand during the fights against it, hence Sand Force and sand-related moves.



"What the goodness?"
Pokémon: Nepgear
Type: Normal/Steel
Ability: Technician
Signature Moves:
  • Mirage Dance - Normal, Physical, 25 BP, 100% Acc, 20 PP | Hits 2-5 times. Dance move.
  • Nepgeardam - Steel, Physical, 120 BP, 90% Acc, 5 PP
Other Moves: Return, Frustration, Sacred Sword, Night Slash, Brutal Swing, Psycho Cut, Heart Stamp, Slash, Double Hit, Secret Power, Smart Strike, Aerial Ace, Quick Attack, Gear Grind, Stone Edge, Fire Punch, Flamethrower, Ice Beam, Air Slash, Thunderbolt, Air Cutter, Iron Defense, Swords Dance, Recover, Wish, Heal Pulse, Teleport
Z-Move: EXE Drive: Celestial Severance - Normal, Physical, 180 BP | Prevents the target from choosing to switch. | Requires Mirage Dance and Nepgearium Z
Stats: 100/90/80/60/70/100 | 500 BST


"CPU Candidate Nepgear has arrived!"
Form: Nepgear-Purple-Sister (Ultra Burst form with Purple Candidate Memory)
Ability: Levitate
Z-Move: EXE Drive: Bits Combination - Steel, Physical, 210 BP | Requires Nepgeardam
Stats: 100/111/101/76/91/121 (+21 Atk, +21 Def, +16 SpA, +21 SpD, +21 Spe) | 600 BST

Reasoning: Dutiful but lacking in self-confidence, Nepgear is the CPU (Console Patron Unit) Candidate of Planeptune and the protagonist of mk2 / Re;Birth 2. She does not tend towards any one element (and changes the least when transforming through HDD), although none can deny her penchant for hardware and robots, which is exemplified particularly in Nepgeardam and Bits Combination. This is the basis behind her typing, while Technician stems from her hobby of tinkering.
In-game, she is an all-arounder leaning towards the physical side, as expected of the de facto leader of the Candidates. She even possesses healing and support skills.
Slate Bonus: The description of Bits Combination states from the perspective of Nepgear, "A combination attack with the automated floating batteries that I created. In fact, the bits move automatically in time with my attacks!"


EDIT: Here's a little something new but off-slate. (I mean, if Saffron could pull it off...)
Terra.png

Leader of her new world. Likes to break things.
Pokémon: Terra
Type: Psychic/Ground
Ability: Terraforming (from Mare Bello Fiore) / Control Earth (from Kragg) / Flame of Fury (from MetalGreymon)
Event Ability: Levitate
Signature Moves:
  • Flurry - Psychic, Special, 15 BP, 95% Acc, 20 PP | Priority -1. Hits 2-5 times. Causes the target to switch out.
  • Excavate - Ground, Special, 25 BP, 100% Acc, 15 PP | Hits once per turn the current terrain has been active. (Fails if there is no terrain.) Each hit targets randomly (like a cross between Outrage and Dragon Darts) and does neutral damage to airborne targets.
  • Fire Pillar (Fire-type Photon Geyser)
Other Moves: Saffron’s movepool (minus G-Max Ragnarok) + Terrain Pulse, Nature Power, Arrow Shot (from Orion), Photon Geyser, Psychic, Psyshock, Earth Power, Sludge Wave, Fire Blast, Bind, Wall of Fire (from Wizard Monkey), Block, Teleport
(Saffron would retroactively get all these moves except Fire Pillar, Photon Geyser, and Teleport.)
Stats: 83/100/100/100/117/100 | 600 BST
Reasoning: She starts out at 1000 HP, a factor of five-sixths compared to that of Saffron, and she differs primarily in being more tactically oriented, which is represented in higher Special Defense. She specializes in the Hearth category of spells, which partly involves manipulating the terrain (hence her name), the basis behind her Ground typing and first two Abilities. As for Psychic, she moves around by teleporting and has a primary weapon consisting of downward laser beams fired from afar. Her Fire-type moves, accompanied by Flame of Fury, are based on her Pyro loadout. She also gets Levitate because her non-default skins do that.
 
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steel.png
What's New Pussycat?


"Colt AR15, entering formation! Let us bring back victory!"
Pokémon: ST AR-15 (Base Form)
Franchise/Origin: Girls' Frontline
Type:
steel.png

Abilities:
Steadfast (HA: Reckless)
Other Moves:
_movephy.png
: Quick Attack, Strength, Metal Burst, Bullet Burst, Counter, U-Turn, Pound, Endeavor, Return, Last Resort, Reversal, Detect, Acrobatics, Self-Destruct, Explosion
_movespc.png
: Sonic Boom
_movesta.png
: Baton Pass, Lock-On, Mist, Focus Energy, Ally Switch, Laser Focus, Snatch, Foresight
Stats: 53/111/94/72/61/85 (BST: 476) (Eviolite compatible)

Reasoning: Steel-type due to being a T-Doll, a humanoid android. Steadfast and Reckless served as two facets of her personality and tactics. A good chunk of her stats was calculated using her own stats as seen in-game. Compared to M4A1, more status moves were chosen that highlights her fake defection to Sangvis Ferri, providing an instinct to her unscrupulous tactics. Explosion and Self-Destruct were chosen due to choosing to blow herself up in Emergency Chapter 6 as a last-ditch effort. Ally Switch was also chosen due to the in-game mechanics of battles within GFL.

Evolves to AR-15 (Mod3) when levelled up while knowing Explosion.


"I won't be holding back, when everyone needs me."
Pokémon: ST AR-15 (MOD3)
Franchise/Origin: Girls' Frontline
Type:
steel.png

Abilities: Steadfast (HA: Overcoat)
Other Moves:
_movephy.png
: Quick Attack, Strength, Metal Burst, Counter, U-Turn, Pound, Endeavor, Return, Last Resort, Reversal, Detect, Acrobatics, Self-Destruct, Explosion, Pursuit, Bullet Burst
_movespc.png
: Sonic Boom, Burning Jealousy, Air Cutter, Air Slash, Mirror Coat
_movesta.png
: Baton Pass, Lock-On, Mist, Focus Energy, Ally Switch, Laser Focus, Snatch, Foresight, Taunt
Signature moves:
Z-Move - Requires Bullet Burst and STarnium Z - Crime and Punishment -
steel.png
-
_movephy.png
- 200 BP - Lowers the target's Speed by 3 stages.
Stats: 63/111/94/72/71/105 (BST: 516)

Reasoning: Steel-type due to being a T-Doll, a humanoid android. Reckless changed to Overcoat due to her unused mask shown in her Mod3 costume along with the extra layer of clothing. A slightly upgrade form of her base moveset. Had to get some Special moves into her, mainly some niche Flying ones due to her scarf, bringing to mind the Air Force of military forces and their aviators. Crime and Punishment became a Z-Move due to its unique properties and being a second skill usually reserved for Mod3s such as her.

Code:
ST AR-15-MOD3 (F) @ Choice Scarf
Ability: Overcoat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Burst
- Pursuit
- Return
- U-Turn
Code:
ST AR-15-MOD3 (F) @ STarnium Z / Focus Sash
Ability: Overcoat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Burst
- Taunt
- Reversal / Explosion
- U-Turn

Theme Slate Reasoning: It wouldn't be a robot slate without me subbing a Girls' Frontline character. AR-15 is a Tactical Doll (T-Doll), an female android modified for combat in warfare. These Dolls are robots with intricate AI behaviour filled in a Neural Cloud. This allows them a very deep sense of self-will similar to the Reploids from Mega Man X.

(Resub)

"It’ll be even more efficient if someone who can work with me comes along."
Pokémon: Eunectes
Franchise/Origin: Arknights
Type:
ground.png
steel.png

Abilities:
Peerless Bravery (HA: Technician)
Signature ability - Peerless Bravery - User’s Attack is boosted by 30% when user is above 50% HP. User’s Defense is boosted by 30% instead of Attack when user is at 50% HP or below.
Other Moves:
_movephy.png
: Earthquake, Sand Tomb, Bulldoze, High Horsepower, Iron Tail, Gyro Ball, Magnet Bomb, Metal Burst, Heavy Slam, Axe Strike (originally from Camilla (Fire Emblem)), U-Turn, Lunge, Feint Attack, Pursuit, Knock Off, Assurance, Night Slash, Payback, Throat Chop, Dragon Tail, Dual Chop, Breaking Swipe, Counter, Reversal, Revenge, Body Press, Aerial Ace, Body Slam, Cut, Slam, Slash, Wrap, False Swipe, Double Hit, Poison Tail, Poison Jab, Rock Slide, Rock Tomb, Stone Edge, Smack Down
_movespc.png
: Mud-Slap, Mud Shot, Earth Power, Flash Cannon, Mirror Shot, Steel Beam, Snarl, Focus Blast, Swift, Tri Attack, Venoshock, Ancient Power
_movesta.png
: Iron Defense, Metal Sound, Gear Up, Snatch, Torment, Embargo, Thunder Wave, Electric Terrain, Sunny Day, Grassy Terrain, Glare, Leer, Swords Dance, Safeguard, Nature Power, Work Up, Laser Focus, Coil, Calm Mind, Sandstorm, Wide Guard, Rain Dance
Stats: 134/143/112/100/40/69 (BST: 598)

Reasoning: Primary Ground-type due to being based on anacondas, non-venomous snakes. Sandaconda is another snake realmon that shares the Ground typing with her. The Ground type is also a type that Krookodile has, which is based on the same order of reptiles as Gavial, Eunectes’s rival. Secondary Steel due to her metal shield and her expertise in mechanism and robots. Her main ability, Peerless Bravery is based on her Talent within Arknights with similar in-game behavior. Her hidden ability, Technician, is both for competitive and flavor reasons due to the etymology of the word “Technician” itself possibly referring to engineering/laboratory/electronic technicians. Technician allows Eunectes to use her massive physical movepool with lacking BP which allows her a different edge in battle. Due to two of her skills within Arknights itself implying she uses an axe of some sort (Tomahawk, Menacing Slash), she gains Axe Strike and various cutting moves. Being of the Pythia race grants her a great boosting move in Coil and a paralysis move in Glare, but due to being a robotic expert, has Thunder Wave as an option, which unfortunately is superseded by Glare. With Coil in her disposal she contributes to the niche of improving moves with imperfect accuracy to use at massive power (Stone Edge, Iron Tail, Axe Strike). The perk of being a tower defense game character allows her moves like Safeguard and Wide Guard. Her base stats are based on her Elite 2 promotion stats within Arknights itself.

Code:
Eunectes (F) @ Leftovers
Ability: Peerless Bravery
EVs: 248 HP / 252 Atk / 8 SpD
Careful Nature
- Coil
- Iron Tail / Axe Strike
- Earthquake
- Body Press / Stone Edge
Code:
Eunectes (F) @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Magnet Bomb
- Bulldoze
- Rock Tomb / Aerial Ace
- U-turn

Theme Slate Reasoning: She does love her robots as her affection with Lancet-2 suggests. She also built The Big Ugly Thing/Raging Ironhide, a mecha similar to a Metal Gear, which is piloted by a bird like Dr. Eggman's E-series of Badniks from the Sonic the Hedgehog franchise. One of her biggest dreams is to create a giant robot able to hold a city with its weight, able to move it around - to support the nomadic nature of various locations in Arknights' world - to avoid the massive damage Terra's Catastrophes cause to those cities which are stationary and thus hold no benefits compared to their nomadic ilk.

rock.png
It's Not Unusual

(Resub)

"As a mercenary, I just do my job. As for the purpose of my mission and what consequences it'll leave, I don't have a say in any of that. So, from now on, you're in charge of deciding what I'm responsible for."
Pokémon: Frostleaf
Franchise/Origin: Arknights
Type:
ice.png
rock.png

Abilities:
Illuminate / Filter (HA: Long Reach)
Other Moves:
_movephy.png
: Avalanche, Ice Shard, Icicle Crash, Triple Axel, Rock Slide, Rock Blast, Rock Tomb, Stone Edge, Smack Down, Cut, Fury Attack, Quick Attack, Rock Climb, Low Kick, Brick Break, Low Sweep, Earthquake, Bulldoze, Twineedle, U-turn, Iron Tail, Smart Strike, Axe Strike (from Camilla (Fire Emblem)), Spirit Break
_movespc.png
: Blizzard, Ice Beam, Icy Wind, Powder Snow, Sheer Cold, Frost Breath, Freeze-Dry, Power Gem, Hyper Voice, Weather Ball, Earth Power, Shadow Ball, Flash Cannon, Mirror Shot, Water Pulse, Mirror Coat, Synchronoise, Dazzling Gleam, Disarming Voice
_movesta.png
: Haze, Hail, Sandstorm, Stealth Rock, Focus Energy, Sing, Swords Dance, Endure, Safeguard, Helping Hand, Confuse Ray, Rain Dance, Light Screen, Reflect, Calm Mind, Speed Swap, Torment, Quash, Moonlight
Signature moves:
Ice Tomahawk -
ice.png
-
_movephy.png
- 100 BP - 10 PP - 75% - Lowers the target's Speed by 1 stage. Non-contact unlike most Physical moves.
Stats: 95/116/81/81/70/85 (BST: 528)

Reasoning: Primary Ice-type due to her codename and skills showing such ice-based theming. Her secondary Rock-type gives her the fragile Ice/Rock-type fitting of her backstory, but also harkens towards the rock-based appearance of the background of her Elite 2 artwork. Her non-Hidden abilities include the flavour-only Illuminate, which ties to the light-theming she also carries with terminology from beacon, light, etc. to describe her and her dialogue. The battle-usable Filter patches up her terrible defensive typing of Ice/Rock, once the signature ability of the Mr. Mime evolution line, which Frostleaf shares the lack of visible emotion and expressions with, as if to suppress her dark past as a child soldier. Long Reach is her Hidden Ability, fitting of a fox as cold as Decidueye. Long Reach's Japanese/Chinese name Distant is a double meaning referring to her ability to attack at longer ranges than with pure melee options and her personality. Her signature move, Ice Tomahawk, allows her a strong alternative to Icicle Crash with a 100% chance to lower hit target's Speed, useful for a typing that would rather have higher speed tiers than lower one. This signature move shares its name with the first Skill she can learn, though the similarly named Frost Tomahawk is essentially a stronger variant of Ice Tomahawk, with a Stun chance like the propensity for Ice-type to include a chance to freeze opponents. Regardless, the two skills are thematically similar. As an axe user who also stabs foes in battle as it more resembles a halberd, she carries the Axe Strike move first seen on Camilla of Fire Emblem Fates fame. The moves Twineedle and Smart Strike are used to allow Frostleaf to stab her foe with her axe during Pokémon battles. Frostleaf is an audiophile who likes singing and humming, so there are a bunch of sound moves, damaging or otherwise, for her to use (Hyper Voice, Sing, Disarming Voice). To go with Illuminate's thematics are Dazzling Gleam, Flash Cannon, and Power Gem, the latter of which provides a serviceable Rock STAB move for her to use her mediocre yet usable Sp. Atk base stat with.

Code:
Frostleaf (F) @ Focus Sash / Custap Berry
Ability: Filter
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- U-turn
- Haze
Code:
Frostleaf (F) @ Choice Specs
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Power Gem
- Ice Beam
- Earth Power
- Freeze-Dry / U-turn
Code:
Frostleaf (F) @ Blunder Policy
Ability: Filter / Long Reach
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge / Earthquake
- Ice Tomahawk / Icicle Crash / Triple Axel
- Earthquake / Axe Strike
- Swords Dance
 
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1664507848704.png

“PLAGUE NUKE BARRAGE ARMED, PREPARING FOR LAUNCH!!!”

Pokémon: Plaguebringer Goliath
Franchise/Origin: Terraria: Calamity Mod
Type: Bug / Poison
Ability: Steelworker, Levitate, Corrosion(HA)
Movepool: Sludge Bomb, Sludge Wave, Bug Buzz, Quiver Dance, Flash Cannon, Fell Stinger, Fly, Roost, Heat Wave, Attack Order, Explosion, Self Destruct, Corrosive Gas, Toxic Spikes, Night Shade, Shadow Ball, Dark Pulse, Pin Missile, Twineedle, Steel Beam, Defog, Night Daze, U-Turn, Air Slash, Agility, Doom Desire, Teleport, Energy Ball, Pollen Puff, Iron Defense, Body Press, Acrobatics.
Signature move: Plague Missile - 75 BP, Special, Poison, 10% chance to poison. Super-effective against Steel. 20 PP.
Signature Z-Move: Plague Nuke Barrage - 165 BP, Poison, 30% chance to poison. Super-effective against Steel. 1 PP.
Signature Z-Crystal: Plaguebrinium Z - If held by a Plaguebringer Goliath with Plague Missile, it can use Plague Nuke Barrage.
Stats: 73 / 79 / 116 / 122 / 78 / 102 {BST: 570}
Reasoning: The Plaguebringer Goliath is an infected queen bee with a plague delivered by nanobots, which took over its body and made it robotic. Her signature moves have the effect they do because in the game, her attacks deliver a plague status to the player if they are hit, regardless of their armor, which explains why it is super effective against steel: her attacks ignore steel armor.


1664557382573.png


"It seems that you are growing from your original programming as well." - Orisa
Pokémon: Bastion
Franchise/Origin: Overwatch
Type: Steel / Grass
Ability: Analytic, Download, Flower Veil(HA)
Movepull: Flash Cannon, Energy Ball, Thunderbolt, Machine Gun, Rapid Spin, Explosion, Steel Beam, Charge Beam, Body Press, Iron Defense, Focus Blast, Reconfiguration Repairs(see Bastion-Sentry), Bullet Seed, Shock Wave, Mirror Shot, Lock-On, Zap Cannon, Charge Beam, Charge, Shift Gear, Iron Head, Wild Charge, Acrobatics, Focus Blast, Branch Poke, Leaf Blade, Superpower.
Signature move: Reconfiguration Shot - Steel, 90 BP, Special - If this attack is successful and the user is Bastion, it transforms into Bastion-Sentry. 15 PP.
Stats: 80 / 90 / 110 / 110 / 90 / 90[570 BST]

Pokémon: Bastion-Sentry
Franchise/Origin: Overwatch
Type: Steel / Grass
Ability: Analytic, Download, Flower Veil(HA)
Movepull: Flash Cannon, Energy Ball, Thunderbolt, Machine Gun, Rapid Spin, Explosion, Steel Beam, Charge Beam, Body Press, Iron Defense, Focus Blast, Reconfiguration Shot(see Bastion), Bullet Seed, Shock Wave, Mirror Shot, Lock-On, Zap Cannon, Charge Beam, Charge, Shift Gear, Iron Head, Wild Charge, Acrobatics, Focus Blast, Superpower.
Signature move: Reconfiguration Repairs- Steel, Status, Heal 50% of max HP. If this move is successful and the user is Bastion-Sentry, it transforms into Bastion. 10 PP
Stats: 80 / 100 / 120 / 130 / 100 / 40[570 BST]

Justification: Bastion is a risen relic from the Omnic Crisis, who seeks nothing but peace, however his core programming often betrays him in this regard. It is a Grass-type because Bastion enjoys the forest, and often has plant life growing on him. His signature moves are abilities he had from the game, which also change his form as he would in the game as well.


1664598089847.png

“Hahaha! Citizens of earth, lend me your ears and listen to me very carefully! My name is Doctor Eggman, the world's greatest scientist and soon to be the world's greatest ruler. Now witness the beginning of the greatest empire of all time! Hahahaha!”
Pokemon: Dr. Eggman
Franchise/Origin: Sonic The Hedgehog
Type: Dark/Electric
Abilities: Analytic, Mad Scientist, Steely Spirit(HA)
This Pokemon’s Special Attack is 1.5x and the accuracy of its Special Attacks is 0.8.

Movepool: Nasty Plot, Thunderbolt, Dark Pulse, Egg Bomb, Explosion, Self Destruct, Spikes, Soft Boiled, Thunder, Astonish, Night Shade, Shadow Ball, Energy Ball, Charge, Charge Beam, Volt Switch, Iron Defense, Psychic, Assurance, Meteor Beam, Power Gem, Flash Cannon, Meteor Mash, Thunder Punch, Grass Knot, Torment, Taunt, Steel Beam, Trick, Switcheroo, Bullet Punch, Iron Head.
Stats: 85 / 55 / 95 / 120 / 95 / 105[BST: 555]
Justification: Dr. Eggman is the main villain of the Sonic The Hedgehog franchise. He creates various robots in order to fight Sonic. Eggman is a mad scientist, and his schemes are often destined to fail, leading to his signature ability: he is smart, but inconsistent.
 
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View attachment 452806

"CORE PROTECTION PROTOCOL

AUTHORITY OVERRIDE.

CODE32 IN EFECT.

DEACTIVATION COMAND

REJECTED.

OBJECTIVE: PROTECT CORE AT ALL COST!"

Name: Honey Drone B-33

Series: Bug Fables

Type: Steel/Flying Ability: Swarm, Comatose, and Subsibash

New Ability: Subsibash; If Subsitute is up, the attack hits twice at 1/4th the damage, also secondary effects will not apply.

Stats: 50/70/100/85/95/85 [485]

Moves: Missile, Hyper Beam, Ice Beam, Meteor Beam, Signal Beam, Flash Cannon, Bubble Beam, Charge Beam, Charge, Subsitute, Body Slam, Slam, Headbutt, Dual Wingbeat, Protect, Rapid Spin, Trump Card, Last Resort, Explosion, Self Destruct, Attack Order, Defend Order, Lunge, Struggle Bug, U-Turn.



Reasonings: Defensive third boss of Bug Fables, so all of it's moves are things a Bee Drone that shoots beams and cannon stuff would normally do withsome things it could reasonably do with some bug coverage (I mean, it is made by bees for the bees so why wouldn't it not get bug moves) andlast resort since it is a guardian/defender, and Self Destruction/Explosion for robot being destroyed.



SThe boss also spawns mini enemies that have weak attacks and due to Mega Kanga, the followup attack does a fraction of the damage WITHOUT any of the effects.



1664939811894.pngView attachment 452806

"CORE PROTECTION PROTOCOL

AUTHORITY OVERRIDE.

CODE32 IN EFECT.

DEACTIVATION COMAND REJECTED.

OBJECTIVE: PROTECT CORE AT ALL COST!"
[/spoiler]

"Mercy shall corrupt me...

As it did to them...

This dark lance does not want your impure light!"



Name: Umbra Halcyon Magress

Series: Brave Frontier (RIP)

Type: Dark/Steel

Ability: Umbra Fortress (Filter+Battle Armor+Dark Aura)

Stats: 105/80/100/70/80/50 (485)

Signature Move: Jeducca (DARK. Physical. Pow: 95. Acc. 100. Increases DEF by 2 Stages)



Other Moves: Iron Defense, Lunge, Gyro Ball, Slam, Double Edge, Counter, Curse, Feint Attack, Endure, Pursuit, Facade, Arm Thrust, Metal Burst, Payback, Punishment, Dark Pulse, Night Slash, Flash Cannon, Magnet Bomb, Hone Claws, Automize, Heavy Slam, Retaliate, Final Gambit, Work up, Night Daze, Fell Stinger, King’s Shield, Lash Out, and Body Press



Reasoning: Magress is a knight who lived for revenge hence his Dark/Steel typing, but despite everything, like a knight he fights with honor hence why he doesn't have many Dark type stab moves, and in game he was primarily based around being a bulky boi. His ability reflects some of his ingame abilities like powering up fellow Dark type units on the team and staight up bulking up the team with his brave burst attacks, his Signature move being his Ultimate Brave Burst of the same name, but since it's so much of a Defense boost (it also halves damage taken) I think a 2 Def boost is a fine thing to give, especially since in some instances you could just spam it, but why would you use Jeducca over Ken Kaneki's or All Might's UBB?



Anyways. most of his moves are just stuff he could realistically use, and Final Gambit referencing his final moments before he connects to god's Wifi, and there are barely any move that makes sense for him to have, but what's the point of being a steel type without having any Steel STAB that isn't Heavy Slam?



View attachment 430160

"Forward Steady! All hands ready! Here's one voyage you won't be forgetting!"

Name: Minamitsu Murasa

Series: Touhou (Appears in Touhou12 and is both an opponent and playable character in Touhou 17.5)

Type: Water/Ghost

Ability: Steelworker

Stats: HP 75/105/90/105/95/80 [BST: 550]

Moves: Anchor Shot, Soak, Liquidation, Aqua Ring, Brine, Muddy Water, Water Pledge, Whirlpool, Meteor Mash, Heavy Slam, Poltergeist, Phantom Force, Fake out, Strength, Work up, and Protect


Zmove: (from Anchor Shot) Harbor Sign: Eternally Anchored Ghost Ship (Type: Steel Pow:180 Acc:-) Omni debuff. The opponent cannot switch out unless either pokemon faint. Z move Item: Harbor Sign

Reasonings: Water/Ghost due to death by drowning and uses water based magic and attacks as seen in 17.5.

having Steelworker is the same as why Dhelmise has it; Giant Anchor to fight with.

Whirlpool, Water pledge, Soak, and Brine come from her ability to both sink boats as well as being able to make people drown no matter how small the water unless it's barely anything.

Poltergiest, Phantom Force and fake out due to ghost stuff.

Strength Work up and protect are other moves I can see her use

Steel type moves because giant anchor Z move is one of her spellcards
 
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163-1632509_undertale-mettaton-sprite-hd-png-download.jpg

"I'll make your last living moments...ABSOLUTELY BEAUTIFUL!"
Name: Mettaton
Series: Undertale
Type: Steel / Electric
Ability: Mettaton EX
Stats:130 / 40 / 130 / 90 / 130 / 50 [570 BST]
Moves: High Jump Kick, Flash Cannon, Thunderous Kick, Thunderbolt, Iron Head, Thunder Fist, Triple Axel, Heart Stamp, Rest, Protect, Dragon Dance, Quiver Dance, Swords Dance, Thunder Wave, Thunder.


The first attack dealt to this pokemon will do no damage and cause him to transform into mettaton EX.
Stats: 130 / 90 / 80 / 90 / 80 / 110 [580 - BST]
Ability: Dancer

Mega Name: Mettaton NEO
Mega Stone Name: POWER OF NEO
Type: Steel / Electric
Ability: Glass Cannon (any attack that hits Mettaton NEO will cause it to faint.)
Stats: 130 / 190 / 80 / 90 / 80 / 110 [680 - BST]

Reasonings: Steel because he is a robot, electric because he can produce electricity. He has kick moves due to most of his attacks consisting of him using kicks, heart stamp because of his little Mettatons he can throw that throw hearts, and the dance moves since dancing is his thing. Mettaton EX is the first transformation he has after you flip his switch (which is represented by him getting hit here) and Mettaton NEO is his final form which he uses in the genocide route, which is promptly one shot, hence the glass cannon ability.
 

T.I.A.

formerly Ticktock
1665785946684.png

“...”
Pokemon: Sunny
Franchise/Origin: OMORI
Type: Normal
Ability: Rattled
Movepool: Endure, Calm Mind, Rest, Cut, Slash, Round, Echoed Voice, Encore, Allegro*, Refresh, Cherish**, Sleep Talk.
*Allegro: Normal-type, Special, 20 BP, 100% Accuracy, 10 PP (16 max), Single target, Hits 3 times, Raises in power by 10 BP after each hit, Sound-based.
**Cherish: Normal-type, Status, 5 PP (8 max), The user, +2 priority, Fully restores the user's max HP, PP, status conditions, and lowered stats, Raises Sunny's stats by 1 stage each, Can only be used by Sunny and if he's holding the Violin*** item.
***Violin: If held by Sunny, doubles his Special Attack and allows the user of Cherish.
Stats: 60 / 50 / 100 / 70 / 125 / 70 [BST: 475]
Justification: Sunny is one of the protagonists of OMORI, being the real-life version of the titular character. His stats reflect a bulky build, but low offenses as he's usually rather quiet, but he does seem to get angry over even the smallest of things. Normal type for being, well, just a normal human, but Rattled is included to represent his underlying fears (though being immune to Ghost-types makes it a bit ironic). He doesn't have a lot of moves, but it mostly represents his efforts to calm down and get over the death of his sister. Cut and Slash references his use of knifes as a weapon, and a few sound-based moves to reference his mastery over the violin. Speaking of which, its his signature weapon and, alongside the 2 signature moves and Encore, are for his final fight with OMORI, his alter-ego. Speaking of which....

The following form can be obtained by using the key item "White Box" on Sunny.

1665789417919.png

Form Name: Omori
Type: Normal/Dark
Ability: Emotional States*
*Emotional States: Allows the ability to inflict one of 3 different "Emotions" which act like volatile status conditions. The following states are Happy (+1 critical hit ratio and 1.5x Speed, but 0.8x accuracy), Angry (1.5x Attack, but 0.75x Defense), and Sad (1.5x Defense and Special Defense, but 0.5x Speed and applies a Pressure effect onto the affected target). These emotions won't wear off until the affected target switches out or faints, but it can be overwritten by other emotions. Cannot be removed nor suppressed, but can be copied.
Movepool: -Most of Sunny's movepool barring Endure, Cut, Slash, Calm Mind, and Rest
+Emotion Cycle**, Fury Cutter, Night Slash, Aerial Ace, Great Slash, Cyclone Slash, Dash Slash, Mind Reader, Taunt, Double Hit, Torment, X-Scissor, Swords Dance, Tearful Look, Furious Mocking***, Sad Stab****, Manic Trick*****, Red Hands******
**Emotion Cycle: Normal, 20 PP (32 max), Any target including user, Inflicts a "Emotion" of your choice onto the selected target, Fails without "Emotional States" active.
***Furious Mocking: Dark-type, Special, 70 BP, 100% Accuracy, 15 PP (24 max), Single target, If the target is inflicted with the "Angry" emotion, lowers the target's Attack by 2 stages, Sound-based.
****Sad Stab: Normal-type, Physical, 60 BP, 90% Accuracy, 10 PP (16 max), Single target, Always inflicts a critical hit, If Omori is inflicted with the "Sad" emotion, he also halves the target's Defense before attacking.
*****Manic Trick: Normal-type, Special, 80 BP, 100% Accuracy, 15 PP (24 max), Single target, Hits 3 times, If the target is inflicted with the "Happy" emotion, lowers the target's Speed by 2 stages.
******Red Hands: Dark-type, Special, 30 BP, 90% Accuracy, 5 PP (8 max), Single target, Hits 4 times.
Stats: 60 / 125 / 70 / 50 / 70 / 100 [BST: 475]
Justification: The titular character of the game, OMORI is Sunny's self in White Space/Headspace, where he and his friends are always happy and its all fun and games (until the Black Space), and this is where he actually gets to do stuff.... Type's the same since he's just a human still, but now has the Dark type because of his role to Sunny as the embodiment of all of his grief and depression. Stats are also the same as Sunny, though rearranged as a fast, but frail attacker. He also lacks a majority of the former's moves beside some normal stuff, but at the same time, is also packed full with several unique moves and more cutting moves, including his signature ability. The ability, and some of the moves he gains, represent the Emotion gimmick in OMORI, and they give out similar effects. Red Hands is also another move he gains in the OMORI Route, and it basically does the same thing as the source.
 
Voting has begun for this slate. You have one week to vote for your three favourite subs.
Mygavolt's Egg Golem
Mygavolt's Nepgear
Mygavolt's Terra
leafsaber47's ST AR-15
leafsaber47's Eunectes
leafsaber47's Frostleaf
master oden's Plageubringer Goliath
master oden's Bastion
master oden's Dr Eggman
CrazyGeko64's Honey Drone B-33
CrazyGeko64's Umbra Halcyon Magress
CrazyGeko64's Murasa Minamitsu
Aqua1272's Mettaton
Ticktock's Sunny

Also, the following slate will be the final slate before the next generation.
 

Congratulations to master oden, Mygavolt and leafsaber47 for winning with Plaguebringer Goliath, Nepgear and Frostleaf. Leafsaber47 has earned the title, Professor Layton VS Phoenix Wright.

With the current gen coming to a close and Scarlet and Violet on the horizon, this will be the final slate of this gen. As a farewell, this slate's theme will be anything that could potentially use G-Max or Dynamax. This could be a power-up similar to Super Mario, a character that is already giant or a character than enlarges its body in a similar capacity.

This slate should close on the 5th of November
(ToadBrigade reserves the right to change this time frame if they forget)

Have fun!
 
i hope you like water-types, cause here comes more of em


"I was told that all that is given seemingly for free will eventually demand a price that must be paid. Some of the things your brethren are doing may be overturning the tide of the Catastrophes. I will hold my head up high and carry forward..."
Pokémon: Highmore
Franchise/Origin: Arknights
Type:
ghost.png
water.png

Abilities:
Regenerator / Levitate (HA: Coral Scales)
Signature ability - Coral Scales – Halves damage dealt to the user by special moves, including Psyshock and its variants. Does not affect direct damage. (Ice Scales clone)
Other Moves:
4-move-physical.png
: Shadow Claw, Shadow Sneak, Phantom Force, Dive, Razor Shell, Liquidation, Cut, Slash, False Swipe, Feint, Revenge, Aerial Ace, Stone Edge, Fury Cutter, Psycho Cut, Icicle Spear, Feint Attack, Pursuit, Assurance, Night Slash, Payback, Throat Chop, Spirit Break
4-move-special.png
: Night Shade, Shadow Ball, Hex, Hydro Pump, Surf, Whirlpool, Water Pulse, Brine, Scald, Razor Wind, Weather Ball, Wring Out, Air Slash, Earth Power, Ancient Power, Giga Drain, Psychic, Mirror Coat, Extrasensory, Psyshock, Blizzard, Ice Beam, Icy Wind, Dark Pulse
4-move-status.png
: Confuse Ray, Destiny Bond, Spite, Grudge, Rain Dance, Disable, Pain Split, Acupressure, Acid Armor, Will-o-Wisp, Light Screen, Reflect, Imprison, Haze, Hail, Memento, Torment
Signature move:
Foam Reaper -
ghost.png
-
4-move-physical.png
- 80 BP - 10 PP - 100% - Heals the user for 75% of the damage dealt to the target.
Stats: 92/116/96/82/40/85 (BST: 511)


"The Aegir girl who lost control of herself upon devouring the Sea Terror cells sealt her throat with a mass prayer, and she could no longer let out any voice. The power drowned her, and turned her into what she hated the most."
Form: Highmore-Mirage of Paranoia (via Gigantamax)
G-Max Move:
G-Max Paranoia -
ghost.png
- Lowers the Defense and Speed stats of all opponents in a Double Battle by 1 stage each.

Reasoning: Primary Ghost-type due to being based on coral and the type that Highmore shares with Cursola, another fellow tormented soul, whose base stat total (510) is just one point less than Highmore’s. Her secondary Water type references her status as a member of the Aegir race in Arknights, and also calls back to Johtonian Corsola, which has the Water type as well. Most of her abilities derives from her status as a boss fought in Integrated Strategies #3 as a fully-fledged Seaborn monster, which so happens to be her Gigantamax form here. Levitate references her ability to float over the Doctor’s defences and the map’s terrain during the mission in which she is fought. Her Hidden Ability is Coral Scales, an Ice Scales clone which references the massive RES stat of 70 her enemy form has compared to her playable, humanoid state, which has a RES stat of 0. Regenerator is a slight exception as it also references her ability as an operator to restore her health in a gradual manner during battle with her attacks as well as her Seaborn transformation having its health restored after depleting it once to tell the Doctor it’s not even defeated yet ala Terraria: Calamity’s Yharon as it changes phases like the Jungle Dragon does. Foam Reaper is an Oblivion Wing variation to provide her a reliable source of physical Ghost-type STAB, which similarly restores her health upon damaging an enemy with her sickle as in her source material. Her G-Max Move, as an eldritch Seaborne no longer having human sense, gets G-Max Paranoia, which replaces the spot where Max Phantasm would have been if her Gigantamax and G-Max Move weren’t there. G-Max Paranoia replicates the adverse effects her enemy form inflicts onto her targets via decreasing their attack speed directly, and potential reducing their defensive stats by Arknights’ Corrosion Damage mechanic. As a sickle-wielding user, she gains cutting moves like Slash, Aerial Ace, Psycho Cut, and Night Slash. Icicle Spear is important Physical Ice-type coverage for her, as the same move is learnt by both Corsola forms and Cursola. Her only forms of recovery are unreliable thanks to her nature as a Reaper Guard, which cannot be healed by Medic Operators, stuck with only Rest and Pain Split to help her recover health (outside of HP-draining moves, of course).

Code:
Highmore (F) @ Choice Band
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Foam Reaper
- Liquidation
- Icicle Spear / Stone Edge
- Shadow Sneak
Code:
Highmore (F) @ Leftovers / Binding Band
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 Def
Bold Nature
- Hex / Night Shade / Shadow Ball
- Haze / Scald / Whirlpool
- Pain Split
- Will-o-Wisp / Toxic

Theme Slate Reasoning: She has a Gigantamax form. In spoilery fashion, this Gigantamax form of hers is the Seaborn boss of Mizuki and Caerula Arbor, the "Mirage of Paranoia". Going from humanoid to eldritch abomination is similar to how Demeter goes from humanoid god to eldritch spaceship for the Greek goddess's Gigantamax form.

(Resub)

"Captain Nemo does not ignore those who rough up the seas. Forward! Great Ram - Nautilus!"
Pokémon: Nemo
Franchise/Origin: Fate/Grand Order
Type:
water.png
steel.png

Abilities:
Sturdy (HA: Swift Swim)
Other Moves:
4-move-physical.png
: Dive, Aqua Jet, Liquidation, Flip Turn, Magnet Bomb, Metal Burst, Gunshot (from Hector Barbarossa in CCEX), Attack Order, U-turn, Assurance, Lash Out, Spirit Break, Counter, Low Kick, Reversal, Revenge, Superpower, Acrobatics, Icicle Crash, Double-Edge, Endeavor, Last Resort, Retaliate, Rock Slide, Rock Tomb
4-move-special.png
: Hydro Pump, Surf, Water Gun, Whirlpool, Water Pulse, Brine, Scald, Snipe Shot, Flash Cannon, Steel Beam, Dazzling Gleam, Focus Blast, Final Gambit, Shadow Ball, Blizzard, Ice Beam, Icy Wind, Sonic Boom, Hyper Voice, Weather Ball, Boomburst, Stored Power, Power Gem
4-move-status.png
: Aqua Ring, Life Dew, Rain Dance, Soak, Water Sport, Gear Up, Metal Sound, Shift Gear, Heal Order, Memento, Torment, Embargo, Quash, Thunder Wave, Magnet Rise, Crafty Shield, Confuse Ray, Destiny Bond, Spite, Grudge, Mist, Hail, Flash, Metronome, Screech, Supersonic, Swords Dance, Foresight, Safeguard, Follow Me, Helping Hand, Work Up, Calm Mind, Magic Coat, Heal Pulse, Wide Guard
Signature moves:
Z-Move - Requires Dive and Dakkarium Z - Great Ram Nautilus -
water.png
-
4-move-physical.png
- 150 BP - Base power doubled if used on Dynamaxed/Gigantamaxed targets. Gains 50% more base power during rain.
Stats: 60/84/96/96/84/80 (BST: 500)

Reasoning: Captain Nemo is a Water/Steel-type due to his nature of being a captain of a submarine made from metal (thus Steel), and thus has been seen more in the water than in the land. This also suits his origin as a Phantom servant borne of the combination of Triton and Prince Dakkar, the former being a merfolk said to be the son of Poseidon. Captain Nemo has been shown to create clones of himself know collectively as the Nemo Series which consists at least of 12 members, including the Captain himself, thus most of his base stats are multiples of 12. Furthermore, those same base stats are based on his Servant parameters in F/GO itself, but his Speed stat of 80 is the top speed of Nemo's signature submarine, the Nautilus, in km/h, as told of in the original version of 20,000 Leagues Under the Sea by Jules Verne. Triton's father, Poseidon is the member of the Olympians; and in Type-Moon lore, the Olympians are secretly extra-terrestrial metallic constructs often the size of science fiction mechs like the Gundam and various sci-fi spaceships. This also suits his Steel-typing due to being an inheritor of what is to be assume the mechanical heritage of the Greek god of the sea, also handwaving his ability to learn Thunder Wave, Magnet Rise, Gear Up, and Shift Gear without placing reasoning on his knowledge of electricity to run his submarine Nautilus in the original Jules Verne book this servant is based on and/or Nemo Engine's nature as a mechanic of some sort, similar to how the original Nemo in Jules Verne's original novel exerts as the maintainer of such an advance submarine for its time. If the father of Triton (thus servant Nemo himself) Poseidon's fellow Olympians Artemis and Demeter have machine-like forms, it is quite easy to assume Poseidon has a mechanical transformation as well. With the Nemo Series as his disposal as “minions” as shown in his attack animations within Fate/Grand Order itself, he gains Attack Order, Heal Order, Foresight, and Heal Pulse to represent some of the Nemo Series's duties during battle and outside of it as well. Heal Order and Heal Pulse partially represents Nemo Nurse. Foresight may represent the analytical nature of Nemo Professor. His Z-Move, which uses Dive as its base move, is based on his Noble Phantasm of the same name he uses in Fate/GO, which gains similar bonuses in sea, which translate here to a bonus in rain, and to enemies of a giant, kaiju-like size (Super Giant trait) which already has Pokémon representation with the maligned Dynamax/Gigantamax mechanic. Coincidentally, the Gigantamax form of Demeter is more vulnerable to Nemo's Great Ram Nautilus, which technically happens similarly in Fate/Grand Order proper as well. Sturdy is his only non-Hidden Ability as a reference to the Guts mechanic of his second skill, Indomitable, working like a Focus Sash/Focus Band, thus Sturdy's presentation. Swift Swim is mainly a competitive edge to have him benefit more from rain and to circumvent his middle-of-the-road base Speed stat.

Code:
Nemo (M) @ Dakkarium Z
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dive
- Aqua Jet
- Rock Slide / Liquidation / Gunshot
- Swords Dance / Heal Order
Code:
Nemo (M) @ E-Tank / Leftovers
Ability: Sturdy
EVs: 248 HP / 8 SpA / 252 SpD
Bold / Calm Nature
- Hydro Pump / Scald
- Ice Beam / Shadow Ball
- Heal Order
- Calm Mind
Code:
Nemo (M) @ Throat Spray
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Surf
- Boomburst
- Ice Beam
- Flash Cannon / Destiny Bond

Slate Theme Reasoning: It's a bit of a stretch but his Z-Move, Great Ram Nautilus, deals double damage to targets under Dynamax/Gigantamax like Behemoth Bash and Behemoth Blade, so I guess this would fit the slate bonus.

(Resub)

"I won't back down. I will protect everyone!"
Pokémon: Chung
Franchise/Origin: Elsword
Type:
steel.png
water.png

Abilities (Base):
Battle Armor
Abilities (Iron Paladin): Magic Guard (HA: Battle Armor)
Abilities (Comet Crusader): Multiscale
Abilities (Deadly Chaser): Sniper (HA: Battle Armor)
Abilities (Fatal Phantom): Infiltrator
Abilities (Tactical Trooper): Artillery (HA: Battle Armor)
Abilities (Centurion): Tactical Field
Signature ability - Tactical Field - Combination of the effects of both Friend Guard and Power Spot.
Other Moves:
4-move-physical.png
: Gyro Ball, Magnet Bomb, Metal Burst, Heavy Slam, Steel Roller, Waterfall, Liquidation, Flip Turn, Body Slam, Double-Edge, Take Down, Rock Climb, Retaliate, Counter, Revenge, Superpower, Body Press, Acrobatics, Earthquake, Bulldoze, High Horsepower, Rock Slide, Rock Blast, Rock Tomb, Stone Edge, U-turn, Icicle Spear, Icicle Crash, Dragon Rush, Knock Off, Payback, Brutal Swing
4-move-special.png
: Flash Cannon, Steel Beam, Hydro Pump, Surf, Water Gun, Water Pulse, Scald, Snipe Shot, Hyper Voice, Weather Ball, Echoed Voice, Boomburst, Focus Blast, Shadow Ball, Aurora Beam, Blizzard, Ice Beam, Icy Wind, Dragon Pulse, Snarl, Dazzling Gleam, Disarming Voice
4-move-status.png
: Iron Defense, Metal Sound, Rain Dance, Aqua Ring, Life Dew, Growl, Roar, Swords Dance, Safeguard, Howl, After You, Work Up, Quick Guard, Sandstorm, Stealth Rock, Wide Guard, Sunny Day, Grassy Terrain, Agility, Barrier, Light Screen, Reflect, Calm Mind, Magic Coat, Trick Room, Magic Room, Wonder Room, Hail, Dragon Dance, Quash, Crafty Shield, Misty Terrain
Signature move:
Cobalt Cannonball -
steel.png
-
4-move-special.png
- 90 BP - 10 PP - 100% - Move becomes Physical instead of Special if the user's Attack stat is greater than its Special Attack, including stat stage changes. Has a 20% chance to confuse the target. Ballistic move (cannot damage targets with Bulletproof).
Stats (Base): 80/55/55/75/50/45 (BST: 360) (Eviolite compatible)
Stats (Iron Paladin/Comet Crusader): 80/115/100/75/85/75 (BST: 530)
Stats (Deadly Chaser/Fatal Phantom): 50/55/85/138/97/105 (BST: 530)
Stats (Tactical Trooper/Centurion): 110/55/100/135/85/45 (BST: 530)

Evolves into Iron Paladin form when exposed to a Shiny Stone, into Deadly Chaser form when exposed to a Dusk Stone, and into Centurion form when exposed to a Dawn Stone.

With the Hamel Conviction:
  • Chung’s Iron Paladin form can change into Chung’s Comet Crusader form and vice versa.
  • Chung’s Deadly Chaser form can change into Chung’s Fatal Phantom form and vice versa.
  • Chung’s Tactical Trooper form can change into Chung’s Centurion form and vice versa.
Reasoning: Dual Steel/Water-typing due to being a royal prince from the partially submerged city of Hamel, part of the Senace Kingdom. Chung is the alias of Prince Seiker, heir to the throne of the Senace Kingdom, befitting of the Piplup line, which eventually evolves into Empoleon, which has the same type as him. A unique traits seen in Chung’s combat mechanics in Elsword proper is Berserk Mode, which appears in a cosmetic form as long as Chung knows Cobalt Cannonball, his signature move (in a similar fashion to Keldeo and Secret Sword; both it and Chung are young and inexperienced members of the Swords of Justice/El Search Party), made as reliable STAB with similar behaviour to Galarian Slowbro’s Shell Side Arm, supporting both attacking categories since his Iron Paladin path switches over to dealing physical damage (as his Metabolic Boost passive somewhat also does) instead of special damage, which the Deadly Chaser and Tactical Trooper paths still keep. As his Iron Paladin path is his canon job path, Battle Armor is his primary ability as unevolved Chung due to the Iron Paladin class (formerly) having the ability to prevent Chung from ever being hit with critical strikes from enemies (which Battle Armor basically does). When in Iron Paladin, Deadly Chaser, or Tactical Trooper form, Battle Armor becomes a Hidden Ability instead. What become his new non-Hidden Ability varies. Iron Paladin gains Magic Guard due to his Elemental Training passive skill (as a Fury Guardian) allowing him to prevent negative effects of various status ailments in Elsword, including multiple gradual damage-over-time effects, such as Magic Guard does with Pokémon’s poison and burn non-volatile status conditions. Deadly Chaser has Sniper due to a passive skill of his (from the Shooting Guardian job) giving a slight increase to his damage upon landing critical hit, like Sniper does. Tactical Trooper gains Artillery, formerly exclusive to the Renaissance and Modern Age Bases from the Age of War RTS games, due to the form his cannon takes on, which brings to mind a modern warfare mortar. In a similar vein to the Forces of Nature and the Reveal Glass, Chung’s third jobs revert his ability set to a single ability. As the unique items to promote him to his third job tiers require items with the word Conviction in them, here, his Reveal Glass equivalent item is the Hamel Conviction, named after his hometown. Comet Crusader has uniquely taken on a dragon-theme with some of the new skills of his reflecting that, resulting in Multiscale, famously held by Dragonite. (also the reason he learns Dragon Rush, Dragon Pulse, and Dragon Dance) Fatal Phantom has Infiltrator. Centurion has Tactical Field, directly named after one of his Force mods of the same name and providing a similar affect to his allies to keep in line with its composite nature of fitting Friend Guard and Power Spot’s effects into one. He knows many sound-based moves due to three of his Fury Guardian (and therefore Iron Paladin/Comet Crusader) job’s skills allowing his to produce loud vocalisations to inflict damage. This includes Roar, Echoed Voice, Hyper Voice, Growl, and Boomburst. Howl is also a sound-based move alluding to his wolf-based animal motif, which is an animal that symbolises him. EdgeQuake and Icicle Crash (both derived from the Mountain Blast skill) gives Iron Paladin/Comet Crusader powerful coverage. Snipe Shot fits the sneaky nature of the Deadly Chaser/Fatal Phantom, giving him a high crit move that synergises well with Deadly Chaser’s Sniper. Tactical Trooper/Centurion Chung can make use of Shadow Ball and Focus Blast, two great coverage moves fitting their high Sp. Atk. Tactical Trooper Chung’s Artillery ability allows those two moves to deal even more damage. His base stats are still technically still based on various values taken from Elsword proper... but it’s too complicated to explain it here lol

Code:
Chung-Comet Crusader (M) @ Life Orb / Expert Belt
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Icicle Crash
- Earthquake / Stone Edge
- Dragon Dance
Code:
Chung-Centurion (M) @ Leftovers
Ability: Tactical Field
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Scald
- Body Press
- Iron Defense / Barrier
- Roar
Code:
Chung-Fatal Phantom (M) @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Hydro Pump / Surf
- Cobalt Cannonball / Ice Beam
- Flip Turn
 
844AE159-3973-4D8F-A5F7-282387C6DBA8.png

I Just Want To Make Everyone Smile
And If I Become An Evil Villain To Accomplish That
Is That Bad?

Pokémon: Queen
Franchise/Origin: Deltarune
Type:

Stats: 100 / 105 / 80 / 130 / 125 / 60 [600 BST]
Abilities: Queenly Majesty / Tangled Feet / Download [HA]
Moves: Acid, Acid Armor, Acid Spray, Stomp, Magnet Bomb, Flash Cannon, Charge Beam, Swagger, Electro Ball, Electric Terrain, Discharge, Rising Voltage, Thunder Cage, Hypnosis, Power-Up Punch, Thunder Punch, Arm Thrust, Mega Kick, Triple Kick, Triple Axel, Drill Run, Gunk Shot, Double Team, Flamethrower, Shift Gear, Focus Blast, Meteor Mash, Trick Room, Wonder Room, Magic Room, Trick, Thrash

Listen Well
You May Have Defeated Me
But I Still Possess One Thing
You Three Will Never Have
1666802462436.png

G-Max Form: Queen-Gmax
G-Max Move: G-Max Battery Acid
G-Max Move Type:

G-Max Move Effect: Suppresses the abilities of all active opponents.

Justification: For typing, Queen gets Steel/Electric for literally being a computer.
For Stats, Queen’s physical defense and speed are lowest due to Queen’s generally slothful nature and overall more sleek design suggesting less physical defense than special defense. Special stats are highest due to Queen’s base form attacks being far more indirect, manipulating others to attack or shooting projectiles at the party.
For abilities, Queenly Majesty makes perfect sense for the character, Tangled Feet because of Queen often getting even more wacky after getting drunk on Battery Acid, and Download in reference to Queen’s special attack, which fails to download due to the internet outage.
As for attacks, all moves listed from Acid to Hypnosis are based on Queen’s first boss fight patterns (and hypnosis referring to Queen’s hypnotizing wires). All moves from Power-Up Punch to Meteor Mash are in reference to attack patterns in the Giga Size Queen boss fight. And finally, the rooms reference Queen’s ability to effortlessly manipulate the cyber world, and trick references Queen’s ability to rather easily fool Kris’ party.
Queen’s G-Max move, G-Max Battery Acid, references one of the Giga Size Queen attack patterns. Although in-game this attack doesn’t do anything special, Battery Acid in the cyber world appears to act like alcohol, intoxicating anyone who drinks it. So, ability suppression felt fitting for the Battery Acid.
 
1666838558700.png

“Despite being able to float, Hovernyan's very down to earth. His forehead scar reminds him of his fallibility.” - Hovernyan’s Medallium entry
Pokemon: Hovernyan
Franchise/Origin: Yo-kai Watch
Type: Fighting/Ghost
Stats: 65/115/70/70/85/135 [540 BST]
Abilities: Levitate, Acrobat, Super Luck
If this Pokemon avoids an attack, the attacker loses 25% of their health.

Movepool: Sharp Claws(see Jibanyan), Night Slash, Acrobatics, Fly, Shadow Sneak, Close Combat, Sky Attack, Fury Swipes, Razor Wind, Hurricane, Gust, Astonish, Arm Thrust, Taunt, Rage, Agility, Work Up, Hone Claws, Mach Punch, Drain Punch, Shadow Punch, Dynamic Punch, Hammer Arm, Power-Up Punch, Mega Punch, Thunder Punch, Fire Punch, Will-O-Wisp, Torment, Crunch, Bite, Shadow Claw, Poltergeist, Crush Claw, Metal Claw, Sucker Punch, Tailwind, Ominous Wind, False Swipe, Hold Back, Icy Wind, Whirlwind.
Signature Move: Gutsy Cross Paw - Fighting, Physical, 95 BP, 100 Acc - Nullifies Detect, Protect, and Quick/Wide Guard.

1666838624772.png

Pokemon: Hovernyan-Gmax
Signature Gmax move: G-Max Nose Blows
Type: Ghost
Effect: Base move affects power. Foes: Sticky Web.

Justification: Hovernyan is a key character in the plot of Yo-kai Watch 2, being your grandfather's sidekick in the past and fighting alongside him and you. In the games, you meet him as Meganyan - A large, lazy, and fat cat whomst you fight as a boss. He's been shown to be able to grow into this form, making it a perfect canidate for G-Max. His signature move is based of his soultimate from the games, and his Gmax Move is based off Meganyan's soultimate.


1666839016562.png

WOOOOOBBBLEEE!!
Pokemon: Wobblewok
Franchise/Origin: Yo-kai Watch
Type: Ghost/Rock
Abilities: Ultimate Dark
This Pokemon’s status moves cannot miss, immune to Taunt

Movepool: Nasty Plot, Thunderbolt, Dark Pulse, Explosion, Self Destruct, Soft Boiled, Thunder, Astonish, Night Shade, Shadow Ball, Energy Ball, Volt Switch, Iron Defense, Psychic, Assurance, Power Gem, Meteor Beam, Thunder Punch, Grass Knot, Torment, Taunt, Will-O-Wisp, Thunder Wave, Toxic, Earthquake, Hypnosis, Metal Sound, Flash Cannon, Meteor Mash, Rock Slide, Stealth Rock, Dazzling Gleam, Belch, Dragon Breath, Pound, Body Slam, Body Press, Slam, Psych Up, Skill Swap, Earth Power, Embargo, Poison Gas
Signature Move: Dark Meteor
WIP

Stats: 140 / 110 / 85 / 110 / 85 / 70 [600 BST]
1666839128293.png

Signature G-Max move: G-Max Pitch Bomber
WIP

Justification: wip
 
Last edited:

SirinC&Kokomi

Siri.Sirin.C?
is a Tiering Contributor
Edited 4 a bit. Saw this thread a bit late but still try to explor a new area.
Sry for my terrible English&Pls try this super sweet game:psycry:
b04da2aa051991be7eba851e5ccd62d8.jpeg

Pokémon: Elysia
Elysia_-_Pristine_%28B%29.jpg
Franchise/Origin:Honkai Impact 3rd
Type: Fairy
Ability:Pixiliate/Pristine(Filter,use Healing wish when fainted)
Notable moves:Spirit Shacke, icicleSpear, Extreme Speed, Play rough, Facade, Spike Cannon, Dive, Flip turn
Draining kiss, moonblast, Hyper voice,Swift , Round, Photon Geyser, Focus Blast, Surf, Icy wind, Ice beam, Dazzling Gleam,Swift
Flatter, Lifedew, Calm mind, Encore, Confide, Focus Energy, Substitute, Attract, Haze, Aurura Veil, Light Screen, Reflect, Teleport
Signature move:Pristine Bloom(40 BPSpecial,Fairy,8 PP, 100%accuracy.Hits 1-4 times.Each hit decreases 10% accuracy for next hit.)
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G-Max Move:G-max Elysium Eternal(140 BP, Summons Stars of the past for 4 turns.If stars of the past is activated, the move hits all opponents ,deals double damage to steel,fire&poison types, and reset Stars of the past’s remaining time to 4 turns.)(Stars of the past:A terrain cannot be replaced by other terrains.Opponent Non-fairy types' Def,SpD and Spe decreases 15%, All pokemon canot be statued)
Stats: 109/110/81/103/82/115 (BST:600)


Reasoning: Elysia is one of the 13 previous era’s last Honkai-fighter,the MOTH flamechasers.She actually has a mysterious identity of the 0th Herrscher who is out of Honkai’s control.With a pure love ,she travels around the world and joined MOTH to defend Honkai disasters at last.In order to keep the last remaining flamechasers United,she revealed her identity as a Herrscher at last,and sacrificed herself to fulfill a wish that Herrscher in the next era will not be fully controlled by Honkai and remain human sense.
Be widely known as the Miss Pink Elf and the sweet characteristic she have, fairy is defenitely Ellie's best typing, as wll as a charming status movepool.The ability,Pristine, shows how she truly loves the world and made the desicion to sacrifise herself to free the Next-gen herrschers from Honkai's Control, and add a utility playstyle.The filter effect does not only relate to Ely's Ultimate move skill's similar effect,but also shows how she keeps a mysterious distance from her secrets as a herrscher despite her friendly appearance .Since she uses a bow (and potentially,The Abyss Flower)when battling,multi-hit moves and prior moves first came in mind.Ellie only has Ice and Physical DMG Battlesuits,so Icicle spear and barrage comes in mind,and Extremespeed fits the mobility of bow attacking.Facade relates to the PV,battling the Herrscher Corruption while being wounded,as an experienced flamechaser.(Play rough tends to be a strong physical STAB while rubbing Grieo's face)The special side represents he Herrscher of Human,has a powerful fairy STAB whch has multihit effects and potentialy deal massive damage.Photon geyser and focus blast are the coverage moves represents the charm that impacts every other people.When Ellie uses her Ultimate skill,she summons a Sea of stars and has a Fish spirit to help her fight,Waterfall and Surf shows how Elysia attacks in the Origin form.Gigantamax bsed on the Origin form to express Maximum DMG output,as well as giving an potential DMG boost to her allies.
Also,Be rember thet her EXACT height is 163(81+82) and weight is 54.8(108/2)!
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Pokémon: Kosma
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Franchise/Origin:HI3rd
Type:Bug/Dark
Ability:Beast Boost/Dawn Devourer(The holder's Drain effects are halved.When the holder restores HP by using a Attack move, each target's highest stat is decreased for 1 stage and the holder gets the same stat boosted for 1 stage.)
Notable moves:Leech life, Darkest Lariat, Lash out, horn leech, Drain punch, Thrash, Outrage, Lunge , U-turn, Superpower, Stomping tantrum,megahorn
Signal beam, hyper beam, Sludge bomb, power gem, dark pulse, mud-shot, acid spray, mega drain, giga drain
Strength sap, lock-on, Curse, moonlight, Spikes,Calm mind,Refresh, Substitute, Eerie impulse, Spite, Grudge
Signature move:Quantum engulf(70 Bp, Physical, Dark, 16pp, 100%acc, Restores 80% damage dealt)
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G-Max Move: G-Max Phagofeast(135BP, Dark, hits ALL ADJACTANT targets, Restores 50% damage dealt)
Stats: 140/117/86/73/105/79

Reasoning: Kosma is one of the remaining 13 flamechasers.His desire of justice and heroism made him being noticed by the MOTH leader,and successfully joined MOTH at last.However,his act of justice always had contrary effects,such as his offer to kids always came into the robbers’ pocket at last,after he left.To improve battle ability,he had an operation of injecting part of Honkai Beasts’ DNA to his body,and gain immense power from it.Unfortunately,his source of injection,Vishnu,is too powerful that he once lost control ,been spotted and scared innocent people.Vishnu has a strong ability to “eat” its prey,and gain power from them.So Kosma once was trained to devour a bunch of Honkai beasts to have a enormous growth,as well as much chance to lost control.
Kosma seldom uses his Vishnu form to battle,which is called “Collapse”,cuz it’s too easy to hurt allies.This matches its Gigantamax form which could simply gain a big boost with his abilities.The draining moves matches this too,but it’s hard to get a reliable coverage to all as a minor debuff.
Although He pursues justice,his appearance always let people think like he’s somewhat on the dark side.Bug&Dark make a mediocre resist while it is weak to Fire,the best solution to it:Vill-V’s attacking type .Worth to mention,Kosma asa poor talker,has extremely difficulty while dealing with the outgoing Elysia,and pure childish from Griseo(With somewhat kinda language which has strange meanings by misexpression),so a weakness of fairy is natural.so This made Kosma as a slow-setup sweeper while having much trouble dealing with.
 
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Taion.png

"Where better to monitor the battle than on healing duty?"
Pokémon: Taion
Type: Psychic/Grass
Ability: Shieldrender (Unseen Fist but for all offensive moves)
Signature Moves:
  • Avenging Eagle - Flying, Special, 85 BP, 100% Acc, 20 PP | Has a 20% chance to lower the target's evasiveness.
  • Dark Banner - Grass, Special, 45 BP, 95% Acc, 15 PP | Has a 30% chance to inflict sleep.
  • Atomize - Fire, Special, 60 BP, 100% Acc, 15 PP | Hits all adjacent foes, with a 10% chance to burn each. Causes the user to switch out.
Other Moves: Rock Throw, Psycho Cut, Leafage, Petal Blizzard, Psychic, Future Sight, Giga Drain, Oblivion Wing, Bug Buzz, Dazzling Gleam, Recover, Wish, Heal Pulse, Aromatherapy, Substitute, Double Team
Z-Move: Tidal Wave - Grass, 175 BP | Drains 75% of damage dealt. Cures all allies of status conditions. | Requires Giga Drain and Taionium Z
Stats: 92/89/75/120/87/90 | 553 BST
Taion-Gmax.png

"More to add to the playbook."
G-Max Move: G-Max Eightfold Divide (Grass, 140 BP) - Forces each applicable active foe to switch out.
Reasoning: His weapon of choice is an armband that manipulates spell tags through telekinesis, hence Psychic/Grass. His movepool and Abilities are mostly inspired by the Tactician class, although its skills don't translate very well into Abilities, except Shieldrender which...even then is just a better Unseen Fist. Rock Throw is shared with Tora because of the Luring mechanic in common with XC2 and XC3. Psycho Cut, Leafage, and Petal Blizzard correspond to his automatic attacks with the spell tags. Future Sight is inspired by the unspoken requirement of a tactician to think multiple steps ahead. Aromatherapy stems from the mechanic whereby Healers can cure their allies of Topple and the like. As for the arts, Avenging Eagle and Dark Banner are unique, but the rest are represented by Psychic (Overfall), healing moves (Stormy Skies), and Double Team (Hazy Figure). Tidal Wave is the Talent Art of a Tactician, with Giga Drain being the perfect base for it. His G-Max form is based on his Interlink with Eunie, albeit simplified to hit the sweet spot between accuracy and feasibility. This inspires further art-based moves (because they can be likened to Max Moves): Spirit Raven as Oblivion Wing, Lurking Spider as Bug Buzz, Atomize as a custom move, Grand Priest as Dazzling Gleam, and Body Double as Substitute. (Fleeting Form does not translate well.) His G-Max Move has 140 BP because it does 1400% the damage of a normal attack, and it forces switches as a rough translation of resetting enemy recharge and causing Blowdown. Lastly, his base stats take into account the difference between Tactician stats and those of a Soulhacker with the Balanced Soul skill, as well as his intrinsic stat growth rates. (They can likely be improved, as I haven't fully leveled up every class with every character.)
Differences: -122 Attack, +153 Heal Power, +16 Dexterity, -20 Agility
Percentages: 18% Block Rate, 10% Physical Defense, 30% Ether Defense
(Ranges: 6%-45%, 10%-60%, 10%-65%)
Growth Rates: 92% HP, 99% Attack, 105% Heal Power, 108% Dexterity, 91% Agility
(Heal Power is translated into Special Attack. Block Rate affects defenses.)


Pokémon: Gohma-WW (Armored)
Type: Bug/Fire
Ability: Volcano Armor - Shields Down effects + In Armored form, Gohma-WW has the resistances, STAB, and Sandstorm benefits of a Rock-type.
Moves: X-Scissor, Lunge, Bug Buzz, Fire Lash, Flamethrower, Lava Plume, Mystical Fire, Head Smash, Stone Edge, Rock Slide, Rock Tomb, Ancient Power, Scald, Strength, Slash, Vise Grip, Nature Power, Stealth Rock, Shell Smash, Coil, Will-O-Wisp, Block, Roar, Smokescreen
Stats: 100/75/115/65/95/50 | 500 BST


Form: Gohma-WW-Unarmored
Stats: 100/115/65/95/75/110 | 560 BST

Reasoning: This unusually heated first boss is a gargantuan sort of scorpion/centipede hybrid that spawns in a volcano as part of the havoc wreaked by Ganondorf. She starts the battle with a rocky outer shell that Link gradually destroys using the bedrock beneath Valoo (a rotund, long-necked, hook-tailed fire dragon that sits atop the volcano and gets harassed by Gohma from underneath). She is able to lift this bedrock and fit it back into the ceiling (hence Strength) until the third time it falls on her, in response to which she sheds her outer shell as a maneuver to ensure her survival. All in all, this submission is heavily inspired by her anatomy and behaviors, including resemblances to Centiskorch and Minior.

(resub, this time with G-Max)

"A wild Neptune appeared!"
Pokémon: Neptune
Type: Electric/Fairy
Ability: Own Tempo / Truant
Signature Moves:
  • Cross Combo - Fairy, Physical, 25 BP, 100% Acc, 20 PP | Hits 2-5 times.
  • Victory Slash - Fairy, Physical, 50 BP, 90% Acc, 10 PP | Hits 2 times.
  • Stat Multiplier - Fairy, Other, 15 PP | Raises the Defense, Special Defense, and Speed of the user or an adjacent ally.
Other Moves: Spark, Sacred Sword, Leaf Blade, Night Slash, Psycho Cut, Slash, Thunderbolt, Dazzling Gleam, Flamethrower, Ice Beam, Air Slash, Incinerate, Swords Dance, Teleport
Stats: 80/120/75/65/80/100 | 520 BST
Neptune-Gmax.jpg

"Hahahaha! Neptune missiles fire!"
G-Max Move: G-Max HDD Neptune (Fairy, 150 BP) - Has combined efficacy with Electric, except against Ground-types.


"I fight for a reason!"
Form: Neptune-Purple-Heart (Ultra Burst form with Purple CPU Memory)
Ability: Levitate
Z-Move: EXE Drive: Neptune Break - Fairy, Physical, 210 BP | Has combined efficacy with Electric, except against Ground-types. | Requires Victory Slash
Stats: 80/135/105/80/100/120 (+15 Atk, +30 Def, +15 SpA, +20 SpD, +20 Spe) | 620 BST

Reasoning: Tiny, toony, and more than a little loony, Neptune is the most prominent CPU (Console Patron Unit) of Planeptune, as well as the titular character and series protagonist. She specializes in lightning attacks and is a mischievous pudding fanatic, hence Electric/Fairy. She gets Own Tempo (JP: My Pace) from her tendency to boast about her protagonist status, and Truant because she frequently shirks her CPU duties to...lightly put, maintain her morale.
In-game, she is a physical DPS character with a unique supporting skill, although unfortunately most of her elemental coverage is on the special side. Her Gigantamax form is based on the EXE Drive skill HDD Neptune, in which she transforms into a fighter jet and bombards the enemy with missiles.

(resub, full stop)

Pokémon: Egg Golem
Type: Steel/Rock
Ability: Iron Fist / Solid Rock / Sand Force
Moves: Meteor Mash, Iron Head, Heavy Slam, Gyro Ball, Head Smash, Stone Edge, Rock Slide, Rock Tomb, Ancient Power, Hammer Arm, Brick Break, Earthquake, Bulldoze, Sand Tomb, Zen Headbutt, Thrash, Mega Punch, Rapid Spin, Brutal Swing, Wild Charge, Discharge, Stealth Rock, Thunder Wave, Whirlwind, Sandstorm
Stats: 150/130/100/100/70/10 | 560 BST
Reasoning: It's a robot with a stony exterior that sometimes slams the terrain with its fists and other times spins around. (Whirlwind represents the shock waves generated by the fist smashes.) In a pinch, it bashes its head on the terrain while its restraining mechanism emits electricity. Its lower body is buried in quicksand during the fights against it, hence Sand Force and sand-related moves.

Throwing in an off-slate too because :wynaut:

"Adversity is said to be the best motivation."
Pokémon: Dohalim il Qaras
Type: Dark/Ground
Ability: Rod Extension - If the user avoids a move with Detect, then the user gains the effects of Long Reach and Focus Energy for the next five turns or until after switching out, whichever comes first. This Ability can activate repeatedly to reset the turn counter.
Signature Move: Air Pressure (Thousand Arrows but special and single-target)
Other Moves: Darkest Lariat, Sucker Punch, Fiery Wrath, Night Daze, Dark Pulse, Earthquake, Earth Power, Stone Edge, Accelerock, Power Gem, High Jump Kick, Thunderous Kick, Bludgeon (from Gail), Sky Uppercut, Boomerang (from Sokka), Acrobatics, Power Whip, Dragon Hammer, Double Hit, Rapid Spin, Fury Attack, Bind, Constrict, Nature Power, Stealth Rock, Recover, Heal Pulse, Wish, Aqua Ring, Cosmic Power, Aromatherapy, Block, Rototiller, Detect, Teleport
Z-Move: Epochal Severance - Dark, Physical, 180 BP | Inflicts -1 Def and SpD on the target. | Requires Sucker Punch and Dohalium Z
Stats: 100/99/86/78/98/82 | 543 BST
Reasoning: Being Renan allows Dohalim to use dark magic, which supports Dark typing. (see also: Primrose) As for Ground, he is the elemental lord of earth, and his power is mostly connected to making things like stalagmites and plants grow out of the ground. (This inspires Nature Power and Rototiller, and the plant aspect shows in his Boost Attack, which is the basis for Bind, Constrict, and Block.) Rod Extension is a battle mechanic unique to him, whereby a perfect dodge (parallel to Detect) momentarily lengthens his rod, buffing his melee range and critical hit ratio. It’s also worth noting that Arise supports party member switching like Berseria, but not guarding, hence Teleport but no Protect. Other moves are based on his artes.
Recovery
Heal, Cure: Recover, Heal Pulse, Wish
Regenerate: Aqua Ring
Barrier: Cosmic Power
Lionheart: Agility (raises AG recovery speed)

Ground Attacks
Tempest: Bludgeon ("barrage of rod strikes")
Catapult: Boomerang ("Throws a twirling rod.")
Solitary Captivity: Stealth Rock ("lays a rock trap")
Penumbra: Accelerock ("moves instantly over an enemy"; earth-based)
Elusive Deity: Sky Uppercut, Darkest Lariat ("Rushes forward and thrashes [the] enemy in an upward leap."; dark-based)
Seismic Rupture: Stone Edge ("Dohalim twirls his rod while charging forward, following it up with a rock attack.")
Crescent Flash: Acrobatics (wind-based)
Sanguine Blossom: Thunderous Kick, Power Whip ("Launches a combo from an upper kick, then follows up with a rose vine lashing."; inflicts Curse, which increases damage taken)

Air Attacks
Rotating Piledriver: Rapid Spin ("a vertical spin")
Tornado Drive: Dragon Hammer ("slamming the staff downward")
Sonic Spear: Fury Attack ("A forward rush with repeated thrusts.")
Demon's Lance: Sucker Punch ("Forms a spear of darkness and throws it.")
Soaring Blast: Earthquake ("Sends a shockwave along the ground")
Eagle Rage: Double Hit, High Jump Kick ("Fires two shockwaves, then launches a diving attack.")

Artes
Stalagmite: Earth Power ("makes the ground rise upward across multiple phases")
Air Pressure ("crushes the area surrounding an enemy")
Ground Dasher: Power Gem ("gushes rocks out of an earth fissure")
Negative Gate: Dark Pulse (base dark)
Bloody Howling: Night Daze (higher dark)
Execution: Fiery Wrath (strongest dark)
Stats are derived from their Level 100 counterparts in-game, with Penetration representing Speed. HP is divided by 100 and doubled in its deviation from the minimum, whereas the rest of the stats are simply divided by 8 (SpA) or 6 (others).
Alphen: 105/113/100/66/80/98 | 562 BST
Shionne: 83/87/83/90/110/81 | 534 BST
Rinwell: 69/84/73/146/112/97 | 581 BST
Law: 88/128/78/64/68/114 | 540 BST
Kisara: 114/96/121/56/65/91 | 543 BST
 
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New Subs
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‘K.Round shuffles furiously.’
Name: K. Round
Series: Deltarune
Type: Normal/Fighting
Ability: *Tap Trial*: Ironfist but for kicking moves
Stats: 120/95/80/70/65/85 (BST 515)

Moves: Refresh, Recover, Work Up, Mega Kick, Triple Kick, High Jump Kick, Triple Axel, Double Kick, Low Kick, Stomp, Swift, Bounce, and Rollout

Reasoning: All it does is kick and heal itself. it’s a somewhat sentient checker piece crowned as a king with legs of a weightlifter.

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"You really like looking at my face, don't you? I have no idea what you find so interesting."
Name: Claude Von Reigan

Series: Fire Emblem Three Houses

Type: Dragon/Flying (Barbaross Class has him being on a Wyvern.)

Ability: Aerolate, Sol (Shel Bell as ability), and Anticipation

Stats: 90/100/70/80/85/110 (535)

Moves: Air Cutter, Air Slash, Defog, Fire Blast, Flamethrower, Dual Wingbeat, Hurricane, Body Slam, Roost, Fly, Slash, U turn, Razor Wind, Gust, Whirlwind, Fly, Sky Attack, Pin Missile, Dragon Rage, Steel Wing, Dragon Breath, Twister, Torment, Flatter, Taunt, Trick, Role play, Assist, Yawn, Slck off, Roost, Fake Tears, BEat Up, Dragon Dance, Tailwind, Payback, Assurance, Embargo, Fling, Embargo, Trump Card, Me First, Sucker Punch,, Nasty Plot, Chatter, Foul Play, Quick guard, Ally Switch, Sky Drop, Incinerate, Dragon Tail, Snarl, Noble Roar, Smart Strike, Instruct, False Surrender, and Hyper Beam New Move: Failnaught (Flying type. Physical. pow. 85. Acc. 100. PP. 10.) Super effective against flying types. Non contact.

New Z move: Fallen Star (Flying type. Physical. pow. 160. Acc.- PP.1. requires any flying type move) Super effective against Dragon and Flying types. places Aurora Veil regardless of Hail's presence.
Held Item Reuirement:Star Dragon Sign (pow: 15. Type: Psychic. no eff)

Reasons: to put it simply, Claude is a tricky wyvern riding archer so he is simply a Dragon/Flying type with a variety of moves he could feasily learn based on his strategic mindset, with his wyvern doing wyvern things hence the more out of character claude stuff like Snarl, noble Roar, and the fire dragon moves.

The Star Dragon Sign allows any unit to have access to the Crest of Reigan as well as Fallen Star if they have Failnaught as the weapon they are using.

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"Silent but deadly!" -generic catchphrase
Name: Stealth Elf
Series: Skylanders
Type: Grass/Dark
Ability: Infiltrator, Frisk, and Ninja Strike
New ability: Ninja strike: Attacks deal 1.3x damage while behind a Subsitute.
Stats: 75/95/55/90/75/110 (BST500)
Moves: Slash, Dragon Claw, Night Slash, Agility, Subsitute, X scissor, Fury Cutter, Cut, Leaf Blade, Grassy Glide, Swords dance, Grass Knot Camoflauge, and Bounce.

Reasons: generic ninja that is a elf with invisibility and plant powers she also summons decoys Series1 skylanders am i rite?

Resubs

View attachment 452806
"CORE PROTECTION PROTOCOL
AUTHORITY OVERRIDE.
CODE32 IN EFECT.
DEACTIVATION COMAND REJECTED.
OBJECTIVE: PROTECT CORE AT ALL COST!"

Name: Honey Drone B-33

Series: Bug Fables

Type: Steel/Flying Ability: Swarm, Comatose, and Subsibash

New Ability: Subsibash; If Subsitute is up, the attack hits twice at 1/4th the damage, also secondary effects will not apply.

Stats: 50/70/100/85/95/85 [485]

Moves: Missile, Hyper Beam, Ice Beam, Meteor Beam, Signal Beam, Flash Cannon, Bubble Beam, Charge Beam, Charge, Subsitute, Body Slam, Slam, Headbutt, Dual Wingbeat, Protect, Rapid Spin, Trump Card, Last Resort, Explosion, Self Destruct, Attack Order, Defend Order, Lunge, Struggle Bug, U-Turn.

Reasonings: Defensive third boss of Bug Fables, so all of it's moves are things a Bee Drone that shoots beams and cannon stuff would normally do withsome things it could reasonably do with some bug coverage (I mean, it is made by bees for the bees so why wouldn't it not get bug moves) andlast resort since it is a guardian/defender, and Self Destruction/Explosion for robot being destroyed.

The boss also spawns mini enemies that have weak attacks and due to Mega Kanga, the followup attack does a fraction of the damage WITHOUT any of the effects.

View attachment 430160
"Forward Steady! All hands ready! Here's one voyage you won't be forgetting!"
Name: Minamitsu Murasa
Series: Touhou (Appears in Touhou12 and is both an opponent and playable character in Touhou 17.5)
Type: Water/Ghost
Ability: Steelworker
Stats: HP 75/105/90/105/95/80 [BST: 550]
Moves: Anchor Shot, Soak, Liquidation, Aqua Ring, Brine, Muddy Water, Water Pledge, Whirlpool, Meteor Mash, Heavy Slam, Poltergeist, Phantom Force, Fake out, Strength, Work up, and Protect

Zmove: (from Anchor Shot) Harbor Sign: Eternally Anchored Ghost Ship (Type: Steel Pow:180 Acc:-) Omni debuff. The opponent cannot switch out unless either pokemon faint. Z move Item: Harbor Sign
Reasonings: Water/Ghost due to death by drowning and uses water based magic and attacks as seen in 17.5.
having Steelworker is the same as why Dhelmise has it; Giant Anchor to fight with.
Whirlpool, Water pledge, Soak, and Brine come from her ability to both sink boats as well as being able to make people drown no matter how small the water unless it's barely anything.
Poltergiest, Phantom Force and fake out due to ghost stuff.
Strength Work up and protect are other moves I can see her use
Steel type moves because giant anchor Z move is one of her spellcards
 
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The final voting phase of this gen is now on. You have one week to vote for your three favourite subs. At the end of voting, there will be a balancing slate. Check out the CC Discord to find out how to participate.
leafsaber47's Highmore
leafsaber47's Nemo
leafsaber47's Prince Seiker
Rasdanation's Queen
master oden's Hovernyan
master oden's Wobblewok
SirinC&Kokomi's Elysia
SirinC&Kokomi's Kosma
Mygavolt's Taion
Mygavolt's Gohma
Mygavolt's Neptune
Mygavolt's Egg Golem
Mygavolt's Dohalim
CrazyGeko64's K. Round
CrazyGeko64's Claude
CrazyGeko64's Stealth Elf
CrazyGeko64's Honey Drone B-33
CrazyGeko64's Murasa Minamitsu
 
Rasdanation’s Queen
My Claude Von Riegan
Mygavolt’s Egg Golem
(Fixed so that My Submission fits the 321 ratio without my own submission being the top)
 
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